Name the game, name the console, name the genre--someone here has played it, won it, smashed it, bled over it, or laughed about it. Interactive entertainment is who we are and what we do. We are aggressively growing our world-class team, reaching out to code ninjas, game engine developers, animators, concept artists, technologists and thought leaders alike who are motivated by working with the very best in the industry and passionate about wanting to raise the bar in interactive entertainment.
Video Editor
The Just Won’t Die Studio is looking for a highly-skilled, driven and deeply creative Video Editor to work on an exciting new and original IP for console and PC. You’ll be the sole owner of audio and sound design.
We need someone who’s a self-starter, capable of both the artistic and technical elements of sound design - the role requires an excellent eye for detail, a solid technical ability and a strong desire to create incredible, innovative video experiences.
QA Tester
You’ll play a fundamental role in our development process, working closely with art, design and programming teams to play test, destructively test and report issues clearly and accurately.
We need someone who’s a self-starter, capable of the technical elements of the role - the position requires strong attention to detail with a proven logical and methodical approach to problem-solving and testing.
Community Manager
Want to work with an awesome team on an exciting next-gen AAA FPS?
Even in these uncertain times, the awesome talent at Just Won’t Die Games Studio is expanding! We’re looking for a highly-skilled, driven and technically-minded Community Manager to work on an exciting new and original IP for console, PC and mobile.
The Just Won’t Die Studio is looking for a highly skilled Unreal Engine Developer to work on an exciting new and original IP for console and PC.
The ideal candidate will have an in-depth understanding of the Unreal Engine at the C++ level, as well as with the Unreal toolset and production pipeline.
We’re looking for a highly-skilled, driven and deeply creative Senior Concept Artist to work on an exciting new and original IP for console and PC.
As a Senior Concept Artist you will be instrumental in designing original and imaginative concepts for characters, environments and other game assets for our ambitious sci-fi/fantasy project.
We’re looking for a highly-skilled and self motivated Senior Animator to work on an exciting new and original IP for console, PC and mobile.
As a senior animator you will be instrumental in bringing our world to life, adding flair and personality to characters, creatures, weapons and more. Working in cooperation with the Art Director and other experienced artists, you will be instrumental in shaping the final vision for our game.
We’re looking for a highly-skilled and self motivated Senior 3D/Character Artist to work on an exciting new and original IP for console, PC and mobile.
As a 3D Artist you will be instrumental in bringing our world to life, creating characters, creatures, weapons and more. Working both independently and in cooperation with the Art Director and other experienced artists, you will be instrumental in shaping the final vision for our game.
We’re looking for a highly-skilled and self motivated Senior VFX Artist to work on an exciting new and original IP for console, PC and mobile.
We need someone who’s a self-starter, capable of both the artistic and technical elements of visual effects - the role requires an excellent eye for detail, a solid technical ability and a strong desire to create incredible, innovative visuals.
We’re looking for a highly-skilled and self motivated Associate Art Director to work on an exciting new and original IP for console, PC and mobile.
We need someone who’s a self-starter, capable of both the artistic and technical elements of game art - the role requires an excellent eye for detail, a solid technical ability and a strong desire to create incredible, innovative visuals.
Want to work with an awesome team on an exciting next gen AAA FPS?
You will be an integral member of the development team liaising between artists and programmers to understand the needs of both disciplines and help problem solve between departments.